/*
 * This file is part of the Sx Framework Library.
 * 
 * Copyright (C) 2013 University of Colorado Denver
 * <min.choi@ucdenver.edu> <shane.transue@ucdenver.edu>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#ifndef EXAMPLE_SIMULATION_MESH_H
#define EXAMPLE_SIMULATION_MESH_H

#include <QtGui/QMainWindow>
#include "ui_Example_Simulation_Mesh.h"
#include <sxQOpenGL_Viewport.h>
#include <sxOpenGL_Context.h>
#include <sxViewController.h>

using Sx::OpenGL::Graphics::Contexts::OpenGL_Context;
using Sx::QtInterface::QOpenGL_Viewport;
using Sx::Interface::ViewController;

class Example_Simulation_Mesh : public QMainWindow {
	Q_OBJECT

public:
	Example_Simulation_Mesh(QWidget *parent = 0, Qt::WFlags flags = 0);
	~Example_Simulation_Mesh();

	void resizeEvent(QResizeEvent* e);

private:
	Ui::Example_Simulation_MeshClass ui;

	QOpenGL_Viewport* openglViewport;
	std::shared_ptr<OpenGL_Context> openglContext;
	std::shared_ptr<ViewController> controller;
};

#endif
